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Monday 9 January 2017

Gaming Simulators Global Market Segmentation and Major Players Analysis and Forecast to 2021

About Gaming Simulators

Gaming simulators are considered the super-category of video games. The main purpose of these simulators is to simulate various aspects of the virtual world through real-world motions. This would require the optimal use of software and hardware platforms. The software platform ensures an accurate mapping between the gaming movement inside the virtual world and the gamer input in the real world. The hardware platform ensures a swift interface that can attract the crowd. The addition of motion detection in simulators is one of the biggest innovations, especially in the hardware segment.

The latest trend gaining momentum in the market is acceptance of 360-degree camera as next-generation technology in gaming simulator market. Technological advances in the global VR content market have led to the introduction of 360-degree videos. VR is considered as a mainstream gaming platform in the entertainment domain and is making its way to various digital arenas. The concept of VR with gaming simulators is rapidly growing, and it is one of the leading technological transformations in the gaming world.”


According to the report, one of the major drivers for this market is gaming simulators integrated with VR headsets. VR creates an immersive environment for the gamer and enhances the gaming experience. It allows gamers to be completely involved in the game without getting distracted. VR headsets can act as a substitute for expensive LED screens. The increasing integration of gaming simulators with VR headsets will drive the growth of the gaming simulator market. With the growing penetration of VR headsets, consumers have become more aware of the functionality and usability of the headsets. Therefore, consumers will be more comfortable using VR headsets for gaming.

Further, the report states that the primary challenge for the gaming simulator market is that the product is pricing out the majority of the middle-class population. Simulators are predominantly used at commercial places as owning one is not a financially viable option for over 99% of the population. A quality gaming simulator costs around $50,000. An average gamer that wants to experience gaming using a gaming simulator will need to pay a price premium to play for limited time.

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